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The council walkthrough
The council walkthrough













the council walkthrough

Now is a good time to practice punching, hooking, and loading up the fists. Inside the barrel are Globox and Rayman's hands.

the council walkthrough

(If the barrel manages to run away, follow it back to the switch and try again.) Follow the barrel to the wall and kick it multiple times to break it. (Do not worry about falling into the pretty lake, because it's shallow enough for Rayman to walk in.) The switch will bring up a wall on an island ahead, which can stop the barrel from hopping away. From the mouth of the tunnel, head to the right, where Murphy identifies a magical switch. Underneath the wooden ledge Rayman drops down from is a circle of Jewels. Murphy tells Rayman upon exiting the hollow that they've arrived at the Fairy Council, or at least its outer grounds. Follow the Jewels and go through the tree hollow. Get the Jewels on the grassy ledge, and then head back to the tarps, this time jumping onto the other path. At the point where Murphy calls out for Globox, Rayman will need to jump and then use his helicopter move to reach the other side. Past the bridge, jump across the mushrooms. There are three Rubies on the fungi here, and Rayman can follow some Jewels through the tunnel to come back up.

the council walkthrough

After crossing the water, look behind the rocks on left for a Ruby. Hop up on the fungi, following the Jewels. When Rayman is done, he should follow Murphy into the large tree hollow. The turtles here are harmless and can be knocked around for fun. Kick apart the gnome-like statues for more Jewels. Check the wooden cart and the alcove behind one of the trees. Instead of following this trail, he should explore the surrounding grounds for Jewels. Rayman should see some Red Lums that lead up across some stone platforms and into a tunnel. Murphy will provide a demo on the combo system, and then he will continue to give basic instructions on playing the game. (Pressing the Attack Button now will only make him perform a roundhouse kick.) He should look for Globox to get his body back together. Without them, Rayman can't punch, grab onto ledges, etc. LEVEL 2 - Finding Rayman's Hands Globox, in his attempt to wake Rayman earlier on, has pulled off his hands by accident. Murphy will eventually escape with Rayman. Don't worry about getting shot here all the Hoodlums below should miss. Leaning will let Rayman pick up the Red Lums floating in their path. LEVEL 1 - Flying with Murphy During this scene, Rayman can only lean to the left or the right as Murphy automatically takes him through the forest. While Globox runs off with our hero's hands, Murphy picks up the rest of Rayman and takes to the air. Murphy, running away from Andre, stumbles across Rayman and Globox.















The council walkthrough